Scent-iment Shopping
Roles
- Media Art
- Experience Design
- Backend
Methods
- Opportunity Statements
- Concept Design - Experience, Physical, Tech
- Demo - Testing
Tools
- P5.js
- FigJam (Virtual Collaborative Tool)
- Vertex API (Google)
- Woodwork
- Projectors
- Mics
Time
- 3 Months
Collaborators
Tynan Purdy, Upasana B., Freja Zhang
1. Scenti-ment Shopping
A personalised shopping experience like no other, where guests browse by smell, express their feelings and receive customised real-time-manufactured products in this Al-enabled empathetic store that listens.
2. The Challenge
What is the future of immersive, personalized experiences in the retail space?
Retailers and consumers are at an interesting inflection point in their physical and digital relationships today. With ever-increasing choices on when, how or where to shop at their fingertips, consumers seem to need more reasons to come back to the physical store space.Consider the future of immersive and personalized experiences in the retail store. What could retailers do that would truly drive connection with younger consumers in their shopping experience of the future?
3.The Opportunity
We are at an inflection point for the physical and digital integrations in retail stores at hand. Newer technologies along XR, haptics and targeted visual and audio technologies can allow us to explore new avenues for shopper participation. What might enhancements look like for loyalty members that we could unlock across the store using digital tools and technology?
4. Research
Themes recurring from my individual research about the need in retail space:
Innovation & technology
- Web3, the metaverse, and web decentralization remain significant topics for brands.
- The blending of physical and digital spaces is ongoing, leading to both exciting and challenging outcomes.
- Opportunities exist in various forms, such as enchanted objects, screens, and fully integrated ecosystems, offering numerous possibilities for exploration.
Consumer Preferences
- The term "unprecedented" is now less remarkable; rapid changes are becoming normal.
- These swift shifts across various aspects of life are influencing changes in consumer preferences.
- Emerging trends include a blend of personalization and authenticity in experiences.
- There's a growing desire for more intuitive experiences that feel less technology-driven.
- Consumers expect adaptive and seamless interactions throughout their journey.
Responsibility
After going back and forth with opportunities statements for retail experiences, we experimented with shoes and perfumes. A robot shoe assembler and a robot perfume maker were the top ideas from which we boiled down to olfactory sensations.
We experimented with future retail shopping concepts and present olfactory shopping experiences to see room for wild ideas about our perfume shopping booth, considering the diversity in smells and the emotions they evoke for each individual.
5. Concept
The Olfactory Factory
An interactive in-store setup that makes user-customized perfume samples based on their interactive browsing experience of a digital/physical garden.
a) Conceptual Experience Design
Multi-sensory Engagement
See
A space filled with greenery to resemble a garden and intrigue your visual senses.Also witness as you influence the creation of the generative art backdrop.
Touch
Step closer to the suspended hanging balls above you. Inspect the ingredient each one conatins and trigger its atomizer by touching it.
Smell
Let the scent of the ingredient contained in the suspended glass balls envelop you. Scents: Lavendar, cinnamon, Wood musk, floral etc.
Listen
Listen to a tune that immerses you further into the experience.Example: Bird chriping, wind and water sounds etc.
Key Spikes and Risk Mitigation
b) Concept Journey - Story Board
c) Conceptual Physical Design
d) Conceptual Tech Pipeline
The initial goal was to realise the experience into a working prototype. We went about planning the computing flow and also improvising as we build.
6. Experiment with Voice
As part of an alternate input method to facial expression, the team decided to utilise verbal feedback as voice input to the generative system after an module was developed by one of the team members for another project.
7. Prototyping
a) The Experience Flow
b) Physical Prototype
The idea was to use sound reactive visual to provide immediate and fun response to a feedback for review of the scent. Gathering responses verbally and then at the end, recommending a custom scent for them to wear for the day.
As we started to build the prototype, we improvised our approaches to the MVP based on convenience and resources:
1.We realised speech.p5 as a good open source library for speech to text built on p5.
2. We used made the physical structure in the form a tube that compels people to peep in and also as a window to the visual.
3. For our back end, we used the Google Vertex API to do Sentiment Analysis of the said feedback of the scent.
4. The sentiments returned would bloom or de-bloom the flower.
5. We did a semantic similarity of the description with a perfume dataset we had to recommend custom smell ingredients to users.
6. We kept the physical aesthetic abstract with straight lines representing branches and circles representing flowers. The structure was made at a height where people could peep into.
We made renders after sketching to check how the physical model could look like.
8. Demo
Demo at the Industrial Design Launchpad
We eventually demo-ed it to a public, showcasing the work to about a 50-60 folks and getting interesting and positive feedback for novelty.
9. Reflections
What is the most important learning from this project that you I take?
Reflecting, I've realized the importance of balancing ambition with practicality. Initially focused on developing a Minimum Viable Product (MVP), the project broadened my perspective, emphasizing not just the product, but also the significance of a compelling render, pitch, and user experience in communicating a project's value proposition.
This experience also highlighted the interdisciplinary perspectives of teamwork, especially with members from diverse backgrounds, enhancing the project with a variety of perspectives and skills.
Overall, this project was one of my first deep dive into interactive environments, teaching me to plan and execute with a more rounded strategy that extends beyond the tech to include storytelling & user experience.